Effect the scamper strategy in some physical variables and learning the technical performance of hammer throw for students
Abstract
The importance of the research is evident by using the scamper strategy, as the researcher believes that it has a significant impact on the development of some of the investigated physical variables and is a clear reason for students to learn the technical performance of the event of hammer throw.
The research aims to identify the effect of the scamper strategy on some physical variables, learn the technical performance of hammer throwing for students, and identify the significance of differences between the control and experimental groups in the results of the post-tests of some physical variables, and learn the technical performance of hammer throw for students.
And the research community consisted of the third stage students in the College of Physical Education and Sports Sciences, University of Kerbala for the academic world (21-2022), and their number was (115) students, distributed over (4) divisions, namely (A-B-C-D) and in a random way by lottery method Division (A) was chosen as an experimental group and Division (C) as a control group, as the researcher conducted a field experiment on a sample of (30) students, with (15) students for each group, and the sample percentage from the original population was equal to (26.09).
Among the most important conclusions reached by the researcher is that the scamper strategy and the method followed by the teacher had a positive effect on some physical variables and learning the technical performance of the effectiveness of hammer throwing for students. And that there is a preference for the experimental group over the control group in some physical variables and learning the technical performance of the effectiveness of hammer throwing for students.
One of the most important recommendations is the use of the scamper strategy by teachers in some physical variables and learning the technical performance of the effectiveness of throwing the hammer for students, and working on acquiring students’ self-confidence and self-esteem and raising their cognitive curiosity in order to develop their creative thinking and cognitive achievement, and conducting similar studies on other games using a strategy Scamper because of its positive results.
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